
Runaways script guide: collected credits versus a win bonus
A balance increase at the end of a round can combine rewards obtained along the way with an end-of-round award.
Get Script ↗Test link · opens GoogleAbout the Runaways script
The third-party listing for Runaways names Auto Farm and Auto Win among its features.
Record the balance at entry, just before the result screen, and after the result settles. This splits the change into a during-round portion and an end portion.
What it does
Auto Farm
Repeats routine progression tasks, such as gathering resources or completing a recurring activity.
Auto Win
Targets the round or stage result associated with a win.
Also listed
- Auto Collect
- Auto Credit
- No Key
How to run it
Press Get Script
This button currently opens Google as a test destination. A runnable file is not linked here.
Check the Runaways release
Use the original publisher’s release notes to identify the supported game, platform and installation requirements.
Follow the publisher’s setup instructions
OnlyFree has not verified a working loader for this listing. The correct launch steps depend on the specific release.
Worked example
If the balance rises by 40 during play and 60 at the result, a 100-credit total does not mean each win alone is worth 100.
Runaways script questions
Where do the feature descriptions come from?
The linked third-party resource supplies the listing. OnlyFree’s guide explains how to interpret it.
Has OnlyFree tested this script in the live game?
Live compatibility has not been independently confirmed.