
Kick A Lucky Block script guide: kick strength and the reward draw
Auto Kick and Auto Train concern the action leading up to a block result. A reward draw can still vary even when two kicks look the same.
Get Script ↗Temporary link · OnlyFree homeAbout the Kick A Lucky Block script
The third-party listing for Kick A Lucky Block names Auto Farm and Auto Event among its features.
Separate the input strength, whether the block registered, and the reward awarded. Keep event-specific outcomes in their own group.
What it does
Auto Farm
Repeats routine progression tasks, such as gathering resources or completing a recurring activity.
Auto Event
Handles tasks associated with a limited-time event while that event is available.
Also listed
- Auto Kick
- Auto Train
How to run it
Press Get Script
Open the current destination using the button above the overview.
Check the Kick A Lucky Block release
Use the original publisher’s release notes to identify the supported game, platform and installation requirements.
Follow the publisher’s setup instructions
OnlyFree has not verified a working loader for this listing. The correct launch steps depend on the specific release.
Worked example
If ten kicks register eight block results, calculate the reward distribution over eight results, not over ten input attempts.
Kick A Lucky Block script questions
Where do the feature descriptions come from?
The features are attributed to the original third-party listing. OnlyFree’s guide explains how to interpret it.
Has OnlyFree tested this script in the live game?
Live compatibility has not been independently confirmed.