
100 Days At Sea script guide: chest trips and the cost of returning
Opening a chest and bringing its contents home are two separate parts of a supply run. The reference title mentions both chests and item movement.
Get Script ↗Temporary link · OnlyFree homeAbout the 100 Days At Sea script
The third-party listing for 100 Days At Sea names Auto Farm and Auto Chest among its features.
Plan against return time and carry capacity. Choose a visible starting point, follow the route to the chest, and end the measurement once the contents arrive at the intended destination.
What it does
Auto Farm
Repeats routine progression tasks, such as gathering resources or completing a recurring activity.
Auto Chest
Targets chest interactions during a collection run.
Also listed
- Kill Aura
- Bring Items
How to run it
Press Get Script
Open the current destination using the button above the overview.
Check the 100 Days At Sea release
Use the original publisher’s release notes to identify the supported game, platform and installation requirements.
Follow the publisher’s setup instructions
OnlyFree has not verified a working loader for this listing. The correct launch steps depend on the specific release.
Worked example
If the route takes four minutes out and four back, a ten-second opening animation is a small part of the total. Faster interaction alone saves little on that route.
100 Days At Sea script questions
Where do the feature descriptions come from?
The features are attributed to the original third-party listing. OnlyFree’s guide explains how to interpret it.
Has OnlyFree tested this script in the live game?
Live compatibility has not been independently confirmed.